B
BaileyCon III
THE ARMORY

The Games

A growing muster of the finest board & card games the tavern can hold. More shall be added as the day draws near.

COMPLEXITY: ◇◇ LIGHT ◆◆◇ MEDIUM ◆◆◆ HEAVY
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CatanRenaissance
Catan
◆◆◇

Trade sheep, hoard brick, and betray friends over a single road. Now fits six.

PLAYERS
3–6
TIME
60–120 min
WEIGHT
2
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Secret HitlerDark Ages
Secret Hitler
◆◇◇

Liberals vs. fascists. Lie boldly to everyone you love.

PLAYERS
5–10
TIME
30–45 min
WEIGHT
1
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PaleoVetDark Ages
PaleoVet
◆◇◇

Dinosaur triage under pressure — good luck getting a stegosaurus to hold still.

PLAYERS
1–4
TIME
30–60 min
WEIGHT
1
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Boss MonsterDark Ages
Boss Monster
◆◇◇

Build an 8-bit dungeon, lure in heroes, and feast upon their souls. Now fits six.

PLAYERS
2–6
TIME
20–30 min
WEIGHT
1
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Super Boss MonsterDark Ages
Super Boss Monster
◆◆◇

Same dungeon-building chaos, now with a town worth squabbling over first.

PLAYERS
1–4
TIME
30 min
WEIGHT
2
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CoupDark Ages
Coup
◆◇◇

Bluff, bribe, and assassinate your way to the last one standing.

PLAYERS
2–6
TIME
15 min
WEIGHT
1
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Clank! CatacombsRenaissance
Clank! Catacombs
◆◆◇

Sneak past a sleeping dragon, grab the loot, try not to be the loud one. Now fits six.

PLAYERS
2–6
TIME
45–90 min
WEIGHT
2
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Magic: The GatheringRenaissance
Magic: The Gathering
◆◆◆

Tap lands, cast spells, ruin friendships — thirty years of rules-lawyering and counting.

PLAYERS
2+
TIME
20+ min
WEIGHT
3
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That's Not a Hat!Dark Ages
That's Not a Hat!
◆◇◇

Remember what's in your pile, or lie about it with total confidence.

PLAYERS
3–8
TIME
15 min
WEIGHT
1
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Taco Cat Goat Cheese PizzaDark Ages
Taco Cat Goat Cheese Pizza
◆◇◇

Say the words, slap the pile, lose a layer of skin off your knuckles.

PLAYERS
2–8
TIME
10–30 min
WEIGHT
1
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Coraline: Beware the Other MotherDark Ages
Coraline: Beware the Other Mother
◆◇◇

Sneak past button-eyed horrors to save Coraline — together, for once.

PLAYERS
1–4
TIME
30–60 min
WEIGHT
1
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King of TokyoDark Ages
King of Tokyo
◆◇◇

Giant monsters, big dice, zero subtlety. Somebody's getting smashed.

PLAYERS
2–6
TIME
30 min
WEIGHT
1
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Pirates of the High TeasRenaissance
Pirates of the High Teas
◆◆◇

Worker-place your way to the most deranged tea combination imaginable.

PLAYERS
1–4
TIME
45 min
WEIGHT
2
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Tea WitchesRenaissance
Tea Witches
◆◆◇

Brew for fickle customers before a hex ruins your whole shift.

PLAYERS
2–4
TIME
60–120 min
WEIGHT
2
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Side EffectsDark Ages
Side Effects
◆◇◇

Cure your own ailments by dumping the side effects on somebody else.

PLAYERS
2–8
TIME
10–30 min
WEIGHT
1
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Hex EffectsDark Ages
Hex Effects
◆◇◇

Same curse-dumping chaos as Side Effects, now in clumsy-alchemist flavor.

PLAYERS
2–8
TIME
10–30 min
WEIGHT
1
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Comic HuntersRenaissance
Comic Hunters
◆◆◇

Hit the shops, chase first appearances, out-collect the whole table.

PLAYERS
1–4
TIME
60 min
WEIGHT
2
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Gnome HollowRenaissance
Gnome Hollow
◆◆◇

Grow mushroom rings, harvest the bounty, argue about who's cozier.

PLAYERS
2–4
TIME
45–60 min
WEIGHT
2
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Chemical OverloadRenaissance
Chemical Overload
◆◆◇

Brew increasingly unstable potions on your way to Master Alchemist.

PLAYERS
1–4
TIME
45–75 min
WEIGHT
2
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Plunder: A Pirate's LifeRenaissance
Plunder: A Pirate's Life
◆◇◇

Build a fleet, raid rival captains, and outrun the storm to the biggest haul.

PLAYERS
2–6
TIME
40–120 min
WEIGHT
1
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Marrying Mr. DarcyRenaissance
Marrying Mr. Darcy
◆◇◇

Attend the right Events, land the best Suitor, out-cunning every rival heroine.

PLAYERS
2–6
TIME
30–60 min
WEIGHT
1
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Heroes & WizardsDark Ages
Heroes & Wizards
◆◇◇

Recruit a legendary party — or just steal somebody else’s.

PLAYERS
2–5
TIME
15–45 min
WEIGHT
1
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Tiny Tina's Robot Tea PartyDark Ages
Tiny Tina's Robot Tea Party
◆◇◇

Build the best Claptrap, one stolen part at a time.

PLAYERS
2–5
TIME
15 min
WEIGHT
1
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The Yawning PortalRenaissance
The Yawning Portal
◆◆◇

Serve hungry adventurers exactly what they ordered, goblins included.

PLAYERS
1–4
TIME
30–60 min
WEIGHT
2
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Tavern MastersRenaissance
Tavern Masters
◆◇◇

Run the tavern, stock the bar, race the table to 20 gold.

PLAYERS
1–6
TIME
30–45 min
WEIGHT
1
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Don't Get Stabbed!Dark Ages
Don't Get Stabbed!
◆◇◇

Someone's the killer. Everyone else is just hoping not to draw wrong.

PLAYERS
3–5
TIME
15–30 min
WEIGHT
1
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OverbossDark Ages
Overboss
◆◇◇

Same villain dungeon energy, now a tighter tile-laying puzzle.

PLAYERS
1–5
TIME
20–45 min
WEIGHT
1
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EndearmentRenaissance
Endearment
◆◆◇

Regency England, but it's secretly Tinder — court wisely.

PLAYERS
1–4
TIME
60–90 min
WEIGHT
2
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Stalk ExchangeDark Ages
Stalk Exchange
◆◇◇

Bluff the market — except the stocks are flowers and everyone's lying.

PLAYERS
2–5
TIME
30–45 min
WEIGHT
1
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Night of the NinjaDark Ages
Night of the Ninja
◆◇◇

Spy, assassinate, and unmask the rival house — five minutes a round.

PLAYERS
4–11
TIME
15–30 min
WEIGHT
1
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The Office: Paper ParanoiaDark Ages
The Office: Paper Paranoia
◆◆◇

Save Dunder Mifflin from a hostile takeover — unless you're the mole.

PLAYERS
4–8
TIME
30–45 min
WEIGHT
2
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EverdellRenaissance
Everdell
◆◆◇

Beavers run sawmills, squirrels cook dinner, and somebody wins by autumn.

PLAYERS
1–4
TIME
40–80 min
WEIGHT
2

…and many more to be added. Got one to bring? Tell the host!

CAN’T DECIDE?

Let the Dice Choose

Tap the die to summon tonight’s game.